However, the design of Magnet States is the downfall of this States Change. As it takes up both Arm Basements, it limits Gentaro to use Leg Basement Switches. It should also be noted that Magnet States works best firing it's cannons from a distance, as a strong enough close-combat combatant can overpower Magnet States.
In Magnet States, Fourze have the ability to manipulate magnetism with the N Magnet Module and S Magnet Module on the right and left arm respectively and use the N Magnet Cannon and S Magnet Cannon which are equipped/placed on his left and right shoulders respectively to fire bolts of electromagnetism akin to a rail gun, which the movement is controlled by the NS MagPhone that has split into the Magnet Switches to be serve as joysticks in the Fourze Driver. The joysticks also have the triggers, allowing Fourze to fire the Cannons.
Fourze can detach the two Cannons from his shoulders by pulling the Enter Lever on the Driver, making the N and S Magnet Cannons combining it into the N&S MagCannon. In this form, the MagCannon can attract anything that can be magnetized, then send it towards the attacker by sharply tilting the MagPhone halves forward. It can also fire a tornado of electromagnetism at a Zodiarts. This form debuted in episode 20.
The Limit Break for Magnet States is the Rider Super Electromagnetic Bomber Rider Shooting attack, which is initiated when Fourze flips the button cover on the N MagPhone half and presses the button behind it, causing the MagCannon to charge then fire a burst of electromagnetism that slam into the Zodiarts, tearing apart the "internal organs". Due to the metallic nature of the Dragon Zodiarts, the finisher had changed to envelope him, then compressed him until he imploded.
The alternative Limit Break for Magnet States is the Rider Super Electromagnetic Tackle attack, where Fourze charges up the Magnet Cannons, then activates the hoverpacks on his pack, getting him to move forward, then slams into the target. It works best if the PowerDizer has the Zodiarts in it's grip and moves into Fourze's path.
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